Magic Sword
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Re: Magic Sword
I will be back to this later and drop a few more suggestions/feedback possibly, maybe during the weekend or on random evenings before but i just moved to Berlin and everything is a mess in this flat yet (living from boxes only )...
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Zibo- WICKED SICK
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Re: Magic Sword
*factions
Zibo you should commission a fully rendered 3D 4k promo trailer (including scantily clad buxom elves) from China to really get the ball rolling.
Zibo you should commission a fully rendered 3D 4k promo trailer (including scantily clad buxom elves) from China to really get the ball rolling.
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Doppelganger- WICKED SICK
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Elohai- Spammer!!!
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Re: Magic Sword
Doppelganger wrote:*factions
I was wondering about that for a bit and got confused in the end. There is word "fraction" in english, which means something similar and there is word "frakcja" in polish which means "faction". Gonna correct that on next occassion.
Doppelganger wrote:Zibo you should commission a fully rendered 3D 4k promo trailer
Right. And meantime YT converted my video to 480p and fuck knows why.
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Zibo- WICKED SICK
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Number of posts : 4027
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Re: Magic Sword
I think technically fractions is also correct, but not used as much in this context.
In Estonian there's also the word "fraktsioon", which is mostly used when talking about political parties.
In Estonian there's also the word "fraktsioon", which is mostly used when talking about political parties.
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Recent singleplayer adventures:
Far Cry 3
XCOM: Enemy Unknown
Dishonored
Spec Ops: The Line
Tropico 4
The Vanishing of Ethan Carter
XCOM 2
Shadowrun Returns (+ Dragonfall, +Hong Kong)
Divinity: Orginal Sin 2
Doppelganger- WICKED SICK
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Number of posts : 4330
Age : 34
Location : Estonia
Registration date : 2009-04-09
gold- General
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Number of posts : 13236
Location : germany
Hobbies : PC, RPG, Party, Music & the fine arts
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Registration date : 2008-10-11
Re: Magic Sword
I'm starting to look into Unity now. Looks like it allows much more out of the box especially in terms of animations, which I couldn't achieve in web environment.
Also, in that form it should be possible to upload the project to Steam and to e.g. Google Play. Meaning, even if 1/10 project, it will be in right place for more people to access it. I probably should aim into mobiles right from start.
But technology is not the biggest issue. I'm trying to figure out if it's possible to come up with a game concept and mechanics simple enough and yet fun to play, so I can start working around it already. I have some ideas how I'd like my game to look like and basic mechanics, this time with progression, collectibles etc., but it's still not it. Basically it'd be Magic Sword's sequel , but simpler, without so hard focus on base-building, which I felt gave the most slowdown in turn-based gameplay.
Anyway, off to getting dem skillz in Unity!
Also, in that form it should be possible to upload the project to Steam and to e.g. Google Play. Meaning, even if 1/10 project, it will be in right place for more people to access it. I probably should aim into mobiles right from start.
But technology is not the biggest issue. I'm trying to figure out if it's possible to come up with a game concept and mechanics simple enough and yet fun to play, so I can start working around it already. I have some ideas how I'd like my game to look like and basic mechanics, this time with progression, collectibles etc., but it's still not it. Basically it'd be Magic Sword's sequel , but simpler, without so hard focus on base-building, which I felt gave the most slowdown in turn-based gameplay.
Anyway, off to getting dem skillz in Unity!
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Zibo- WICKED SICK
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Number of posts : 4027
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Registration date : 2009-06-20
Re: Magic Sword
Yea, it´s probably wiser to use an established framework and not donate the majority of your time to coding your own stuff but instead do it like all game devs do it nowadays: Put all your time into design and leave the coding to others...
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