Magic Sword

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Post by gold on Tue Oct 09, 2018 3:52 am

Zibo wrote:That are 2 or so D3 icons, yes - they were nice, so like I give a fuck. I will change colors and they will be different. Sue me! Very Happy

Yes, AP is army-wide. Usually 1 AP per unit to make move/move+action. It's the only decision possible, you are not thinking about it deep I guess. Just imagine that every pawn has a move - and you can have as big is the board. It would take infinite time to move all of them.

And read the previous posts you ass! I have a concept of factions that I will start working on pretty soon. Darkness with all undeads, vampires, unholy entities and shit is first.
1. Cool!

2. Ok Cool, if you think it´s fun

3. Cool!!!

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Post by gold on Mon Dec 02, 2019 8:53 pm

Release or Riot!!! Magic Sword - Page 5 2341281608

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Post by Doppelganger on Tue Dec 03, 2019 6:44 pm

This was a year ago already? WutFace

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Post by Zibo on Tue Dec 03, 2019 10:24 pm

Still under development! Very Happy
Basicly working on it mostly during weekends and when I got time off from work. It's a bit too mind-melting to sit on it after getting back home on regular day.

In general current road map before v1.0 looks more of such:
- board adjusting to window size (after 2 years did it finally today!!!11)
- 5-6 more units to finish 2 fractions
- chat in-game
- tutorial / help
- upgrades for all units
- AI adjustment to new mechanics
- campaign / story mode

Aaand of course I will need to educate myself how to make some stray travellers come to such website at all.

Couple of months ago I thought I'll be able to finish all that by the end of the year, but lol - after 8 years working in IT I should know better how estimations work. Razz

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Post by gold on Wed Dec 04, 2019 1:01 am

A storyline even? Well it´s getting interesting. So you will remain with 2 "races" (understandably since other things have higher priority) or are you planning to invent more over time? Also: Graphics upgrade planned or will you be staying on a really simple look by choice?

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Post by Zibo on Wed Dec 04, 2019 1:05 pm

I can think of like 7 fractions right now, but I will see what will be my plans after the "launch". No point to spend so much time on this part now. To improve graphics I probably would need an actual graphics designer, so probably not.

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Post by gold on Wed Dec 04, 2019 1:20 pm

Yea i see and graphics could rather easily being overhauled i guess, once the core game features are in place, right?
7 factions? May we get DARK ELVES? Magic Sword - Page 5 2012144617

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Post by Zibo on Wed Dec 04, 2019 8:39 pm

Screw Dark Elves, Dwarves and Orcs ---> ROBOTS!

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Post by Zibo on Wed Dec 04, 2019 10:42 pm

For some units I've put little effort, for other more. In general a couple units ended up looking quite ok. You be the judge.

Exemplar Demigod units (highest tier):

Eternal Warrior - Superior entity that has no equal in combat. He spent entirety of his life on gaining absolute mastery in art of war. Partaker of countless conflicts, conqueror of multiple kingdoms, killer of tens of thousands.

Magic Sword - Page 5 2yOrzJG

Duelist - Dual wielding first line warrior that has been acclaimed inhuman by the fleeing foes after slaying 3 squads of defensive fighters in a blade whirlwind. His swiftness allows him to release strikes in a blink of an eye.

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metal

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Post by gold on Thu Dec 05, 2019 1:34 pm

Oh, the Eternal Warrior is pretty dope. If you wanted you could use a tool to calculate intermediate frames to give the animations more phases (more fluency).
So how about Robotic Dark Elves? :twitsted:

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Post by Zibo on Thu Dec 05, 2019 4:42 pm

Some time ago I thought such tool exists, but in the end I didn't find it. Got a name? Would definetely check it.

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