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Unity game concept

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Post by Zibo Sun Mar 14, 2021 7:42 pm

v0.0.3

Many changes to list, therefore as promised Test Build for Windows available here: Google Drive. Feedback, suggestions and bug report welcome.

Key notes to navigate:


  • Space to Skip Turn (especially for red player), unit needs to be selected
  • Drag&Drop on units/abilities to target
  • First full LMB click on unit - select and show abilities (same on portraits on HUD)
  • Subsequent full LMB click on unit - show unit panel (same on portraits on HUD)
  • RMB - deselect


In short:
- Vagabond unit
- Talents machanic
- Leveling mechanic
- Statuses
- Unit info panel
- Ability costs
- Unit blinks for damage, statuses
- Floating texts
- Post Processing (HDR / Bloom)




Known bugs:

  • Stretched mouse cursor
  • Vagabond's Coward ability activates incorrectly with healing

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Post by Doppelganger Mon Mar 15, 2021 9:30 am

Ready to download Zibo's ransomware.

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Post by Zibo Mon Mar 15, 2021 10:51 am

Need to start (unwilling) crowd funding somehow, right?

(run it in VM, if anyone is really afraid xD)

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Post by Zibo Fri Mar 19, 2021 12:46 am

Broken Sword

Unity game concept - Page 2 A8sOnyX

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