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Magic Sword

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Post by Doppelganger Sat Sep 22, 2018 11:58 am

I made them in PS. Do you want the .psd file? Otherwise I would have to save each frame separately and you'd need to compile the animation file yourself. I'm probably going to switch to something else if I'm to do another one, PS is kinda cumbersome. Unfortunately I'm going out for the evening in a few minutes so I'd have to do it later.

I actually did change swing speed, the mid-swing frame should have no delay (everything else has 0.1 sec delay), but for some reason it doesn't work when I export into GIF (it does work in PS itself).
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Post by Zibo Sat Sep 22, 2018 12:36 pm

You can provide .psd, I think I had PS somewhere. I researched quite a few of pixelart editors and they are really terrible. Some had very nice and intuitive UI, but ridiculously poor manipulation options.
So I ended up by doing whole animation still in GIMP, where for each frame (it's called Layer group in GIMP) I have separate layers. GIMP cannot export GIF with layer groups, so I had to add an add-on that converts layer groups into single layer before exporting. Also by adding e.g. '(100ms)' to layer name you can manipulate frame delay. Still I hate GIMP for pathetic rotation tool that adds tons of work, but it's still the best out there for this job.
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Post by Doppelganger Sat Sep 22, 2018 2:25 pm

Aye, for PS its the same. For any given layer I can change opacity and position for different frames. So I ended up doing separate model and particle layers gor each frame. Much easier to handle this way.

I'll save you each frame separately and you can take it ftom there. I had to use some legacy export option to get the gif animation format so thats maybe why it doesn't translate frame timings. Though there's most likely an option to get the proper file out of PS as well.
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Post by Zibo Sat Sep 22, 2018 6:50 pm

Paladin added and deployed. Gave him Self Heal and Aura Healing abilities. Not sure if aura should display yellow blinks on new turn...
I guess I'll start using Pinterest icons for abilities, since there are literally hundreds of thousands of those just waiting to be used.

Apart from that I added damage blink animation on unit hit to somehow improve battle experience. Very Happy
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Post by Doppelganger Sun Sep 23, 2018 10:24 am

Paladin looks OK in my opinion. Just needs some slight tuning with frame speeds. The head part seems kinda blurry, though?

I would use some indication for the heal aura. Can you only do solid fill or perhaps a blinking outline or something more subtle, but still noticeable?

Also if there isn't already, you should add some option to restart the game.
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Post by Zibo Sun Sep 23, 2018 12:35 pm

Head seems fine to me - GIF image is also sharp.

The thing with aura animation is that if I make it that surrounding fields blink on new turn, then when there's multiple units of such kind (there will be e.g. units that damage/buff adjacent fields) and all blink fields, it'll be one big mess. I think I will make a slight blink just on unit fields.

As for restarting for now, you can start the game in incognito mode of the browser and re-run it when you want to restart. That should work.
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Post by Doppelganger Sun Sep 23, 2018 2:16 pm

Kind of an indirect way to help a bit would be to add a passive ability icon to the Paladin unit bar with a short description.

Any other units you had in mind I could do?
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Post by Zibo Sun Sep 23, 2018 3:08 pm

There is unit statuses / passive abilities indicator - that triangle in the upper right of unit field. Or you mean something else?

For humans dunno, maybe level 2 builder? Very Happy
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Post by Doppelganger Sun Sep 23, 2018 4:21 pm

I mean a passive ability icon next to the active one on the left hand side UI.

So like an upgrade of the previous dude?
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Post by Zibo Sun Sep 23, 2018 7:01 pm

Hm, moving passives to the left might be troublesome, as passive abilities are in fact 'statuses', and abilities are something quite different. Would be better though. Gotta think about it.

Level 2 as a next tier builder that can build more advanced structures.
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Post by Doppelganger Sun Sep 23, 2018 9:08 pm

Alright so how should the builder look like?
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Post by Zibo Mon Sep 24, 2018 12:38 am

No idea. Probably something with a smaller belly. Very Happy
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Post by gold Sat Sep 29, 2018 9:38 pm

Newest version is always on the web?
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Post by Zibo Sat Sep 29, 2018 11:38 pm

More or less. Whenever there is something reasonable to deploy.
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Post by Doppelganger Sun Sep 30, 2018 10:10 am

Btw the Duelist attack animation is broken. Or it doesn't exist?

I'm trying to think of a concept for the builder. Can you upload the still image and gif of the first builder so I can go from there?
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Post by Zibo Sun Sep 30, 2018 11:23 am

I made it, but haven't deployed yet.

Here's Peon:
http://magicsword.eu-central-1.elasticbeanstalk.com/assets/img/units/peon/stand.gif
http://magicsword.eu-central-1.elasticbeanstalk.com/assets/img/units/peon/attack.gif
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Post by gold Sun Sep 30, 2018 7:52 pm

Alright cool - and Doppel is now your offical leading art designer? Very Happy
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Post by Zibo Sun Sep 30, 2018 9:26 pm

Yes. On 1/186 part time.
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Post by Doppelganger Sun Sep 30, 2018 10:58 pm

I'm even too artsy to check if that is a random number or Zibo actually went through the trouble of doing some elaborate math involving the number of frames I created in those 2+ months for the paladin.
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Post by gold Thu Oct 04, 2018 6:57 pm

I´ve taken a look at it again, quite some things have happened, i like the diversity of the units (yay, there is even a "Duelist"). An issue is of course that it is hard what which unit does for outsiders, but i understand that any supportive mechanisms will be integrated at a much later stage of development.
What bugs me a bit are those black "basic" tiles. It gives me a depression, are there plans for any advanced artwork, sometime? What are the general dev plans, what is the game supposed to become? Very Happy
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Post by Zibo Thu Oct 04, 2018 8:13 pm

I tried numerous basic tiles and trust me, it didn't look good. Probably some shading would need to be added or something.

The game is supposed to become the most awesome masterpiece in the universe. Additionally, it will be released before Star Citizen (fall 2041).
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Post by gold Thu Oct 04, 2018 10:33 pm

Zibo wrote:I tried numerous basic tiles and trust me, it didn't look good. Probably some shading would need to be added or something.

The game is supposed to become the most awesome masterpiece in the universe. Additionally, it will be released before Star Citizen (fall 2041).
A vision, almost as big as Chris Roberts´. Think big, i like dat! Very Happy
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Post by Zibo Mon Oct 08, 2018 10:49 am

Abilities layout remade. I replaced all ability icons with most awesome artworks I managed to find (ironically, best set of skill icons on Pinterest are from Diablo 3, what I learned after using 5 of those Very Happy).

Additionally I followed Doppel's suggestion and added Passive effects on Abilities panel, so they are more clearly visible to the user. (not for the opponent now thou) Only descriptions missing and removing passives from triangle effect indicators.

IMO looks much nicier than before, but maybe that's just because I made it. Very Happy
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Post by gold Mon Oct 08, 2018 5:06 pm

world of noobs i m curious... so you stole art from poor Diablo? Or nawt? Very Happy

EDIT: So what, my movement points are now shared overall for all my units? I m not sure whether i like that design decision... scratch
Also lore-wise it´d be nice to know who are the good and the bad guys or what other flavors these armies might come in. Both faction seem to be the same. It´s like BnS all over again. But i liek some lore... Embarassed
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Post by Zibo Mon Oct 08, 2018 5:57 pm

That are 2 or so D3 icons, yes - they were nice, so like I give a fuck. I will change colors and they will be different. Sue me! Very Happy

Yes, AP is army-wide. Usually 1 AP per unit to make move/move+action. It's the only decision possible, you are not thinking about it deep I guess. Just imagine that every pawn has a move - and you can have as big is the board. It would take infinite time to move all of them.

And read the previous posts you ass! I have a concept of factions that I will start working on pretty soon. Darkness with all undeads, vampires, unholy entities and shit is first.
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